Have a separate Twitter account just for realtime updates on this LP.
So yeah, I got Scramble Commander 2 for 800 yen. Never played this (or SC1) before. It's not a direct sequel to SC1, just numbered 2 because it has the same system (it's an RTS).
No videos. I don't have any capture shit. Just text and pictures.
DISCLAIMER: I WILL TAKE MY OWN TIME TO PLAY THIS AND RESERVE THE RIGHT TO GIVE UP HALFWAY THROUGH OR ABANDON THE GAME FOR MONTHS AT A TIME*
*Now that I've actually played it though it's pretty good so I'll probably advance a a decent enough speed
Blah blah blah MU attacked 15 years ago and Tokyo Jupiter, Macross drops from the sky ten years ago and there was a war over it, one year war and shit, five years ago the gitaijuu from Godannar were starting to fuck everyone over but "tokki" (tokushukidouheiki = "special mobile weapon" = super robots) were mass produced and beat them. Super robot were considered overpowered and a bunch of laws were put into place to limit their use. And now it's the year 74 of the New Earth Calendar, and the Anti Alien Assembly (A3), an organization in charge of looking over alien overtechnology, is about to face a new conflict.
An unidentified unit entered airspace under A3 jurisdiction and Dancouga and main character Keiji Tachibana (in an airplane) sortie to stop it. Keiji gets shot down, but Dancouga manages to take out the unit, which crashes near Keiji.
Keiji inspects it, and finds that the pilot was dead from unknown reasons (no serious wounds, robot itself barely damaged).
More enemies of unknown affiliation attack, but it's just Hizacks this time. It might be the Titans, but there's no IFF.
Shinobu asks Keiji to try using the enemy unit since it's barely scratched. He hasn't used any robots before (fighter pilot) but eh whatever.
Right stick and R1/R2: Camera
D-pad up/down: Change unit
Menu makes it looks like it's generally just the usual stuff only in 3D realtime.
There are movement commands to prioritise battle or movement, and using square instead of circle sets waypoints. Units have fields of view that also serve as their engagement zones; Enemies not seen by any of your units are invisible, but you tell vaguely where they are by red dots on the dark areas of the map.
Units have tactical settings: The ones available on the first stage are offence, defence, and avoid engagement. There's also a range setting for your unit to keep at, which also determines which attacks they use (there are no attack commands; Units fight automatically depending on their tactical settings).
There's also a manual mode that lets you control a single unit in case the pathfinding goes full retard on you or something.
(Also the tutorial reveals the name of the original before the story did, Habakiri)
First stage starts. Dancouga fights some enemies while Keiji gets out of the way, but enemy reinforcements show up and target him, leaving him with no choice but to fight. He handles the robot decently, and Shinobu mentions that he's also known as the "Scarface Kid".
After the battle Keiji feels sick, and not just because the enemy pilot's corpse is still in the cockpit with him- He feels like something is sucking his very soul out. He also says that he doesn't like the nickname; The scar's nothing special, it's something he got as a kid.
The operator, Valentina, mentions that the unknown unit's energy readings rival that of the Dancouga: It's a tokki, in other words, and because of all the laws around them (they're basically treated like WMDs) this might get troublesome.
Meanwhile in a mysterious place, a mysterious man who resembles a mysterious blue cosmos mysterious Djibril talks to other mysterious people. ???Djibril is mad that the Zero One was taken by A3. ???2 explains that the Zero One's celestial reactor requires the pilot's brain to be compatible with it, and that it's Djibril's own damn fault for insisting they use one of his cronies. ???3 worries about A3 having the Zero One but ???2 doesn't care; It may have a celestial reactor, but the frame is conventional and nothing special compared to what they're going to make.
Back at A3's HQ in South Atalia, Kouji's excited because Mazinger Z's arriving. Ryou explains that producing and possessing tokki strictly controlled which makes the unidentified super robot also super illegal, and Professor Hazuki mentions that he found what seems to be its name printed on the unit (SS01-Habakiri) and that the Titans claimed that the Hizacks that attacked A3 were like totally stolen by AEUG or Karaba or someone for sure, true story.
Mykene attacks the Mazinger Z in transit, and Dancouga and Kouji (pilder) sortie, with Keiji joining them in the Habakiri.
There's another tutorial, unlocking four new tactical commands: Charge (increases offense and decreases defense), snipe (duh), decoy (do less damage but draw enemy attention), and delay (try to stop enemies where they are).
Mykene's kikaijuu are fucking tiny compared to the Dancouga which punts them around like ugly little footballs. After the battle Keiji feels himself becoming one with the Habakiri.
Hazuki is puzzled about the Habakiri's reactor and has suspicions about it (he says he saw something ismilar nine years ago); He shoots off a few messages, and immediately gets replies from professors Aoi and Yotsuya who want to see the thing in person.
Combattler V's Battle Team arrives at South Atalia to escort the Habakiri to Dannar Base for further inspection. Dancouga will be guarding it along the way too.
They run into magma beasts which they blow up along the way, and end up heading to the Nanbara Connection first. There's also a new tutorial on air/space movement and special moves.
The Habakiri has Yotsuya think of a professor Soga, further confirming Hazuki's suspicions. Hyouma referring to the Connection as home has Keiji think about home and family, and resolve to forget about both.
Stuff translated from Turn A Gundam Complete Record Collection 2: The Memory of Second Wind
About the Sackträger (ties in to G-Reco stuff)
At the end of the Universal Century, it seemed that the countless space wars would finally come to an end, but the unending consumption had reduced Earth's resources close to zero. During this age, Earth was still the center of human civilization, and mankind sought to restore civilization on Earth. To do this they needed massive amounts of materials, which had to be mined from asteroids which were moved near to Earth. The Sackträger's predecessor, the fixed orbital elevator, was built in order to make moving the mined resources down to Earth easier. This megastructure was also supposed to be a symbol of peace, and Earth did in fact have peace for a few hundred years after the construction of the orbital elevator. It seems that there might have been several orbital elevators during this period, and that Manupiti was the Earthside base station for them, and there is (in Turn A's age) a fuctioning mass driver in Manupiti. After several hundred years, however, another space war erupted and the orbital elevators were destroyed. The remains of the orbital elevators falling from space caused massive damage to Earth, and it is said that some of these parts were later used to built the Sackträger in Manupiti's legends of the Branch of Ades. That the parts of the orbital elevators were used to build the Sackträger is not true, however, as they were products of entirely different ages; The elevator collapse was such a huge disaster that as ages passed it continued to be passed down and memories and records of history ended up getting compressed and combining the records of the two completely different megastructures. Also, the helmet worn by the king of Manupiti is based on astronaut helmets from long ago. Either way,the fixed orbital elevator was never rebuilt, and instead the rotation-type Sackträger was built instead. Sackträger is a name in a language of ancient Europe (currently Galia in Turn A), German, which means "bagworm", and was presumably named as such because the elevator climbing up and down looked like a massive bagworm from the ground. There are no records of why the name is in German.
About cold sleep
While cold sleep usually doesn't result in dreaming, they have the technology to force someone in cold sleep to dream, and use it on criminals as punishment. Because of the massive amounts of time the people spend in dreams, aware that they're dreaming, they end up being driven insane.
So yeah, that's the difference between regular cold sleep and the "reitou-kei" (punishment by being frozen) that Coren was subjected to, and why he's bonkers.
-Moonrace moved to the moon AFTER the sacktrager was built
-Eco terrorists tried to wipe out mankind with DG cells
-Apparently at some point mankind in the Gundam universe went full fucking Macross, expanding to other star systems and creating a pan-galactic transport/communications network
-There was a project to turn the moon into a death star and the huge trench seen in Turn A was going to be a track for a massive particle cannon (the project itself never came to fruition)
Random bits from Tomino
-Japanese people were happier in World War II because they had a goal to live for ("kill the evil yanks") and didn't expect to be able to live long.
-It's like aids patients with children who don't have the disease. People need to be reminded of death to be able to really live.
-Japan's cheerfulness during WW2 was wrong though. It was a bright society, but a healthy society is one with a good dose of darkness and poison.
-I ever go brain-dead just kill me. I'd rather die than be a vegetable.
-Turn A has nothing to do with Israel because Israel is a RELIGIOUS problem, and religion was purposely left out of Turn A. Religion is the source of all of mankind's problems. Religion is crazy.
-All of mankind should just revert to animism