Katarou! Kuuga, Agito, Ryuuki
Source: 語ろう!クウガ・アギト・龍騎 (2013)
ISBN-10: 4862551785
ISBN-13: 978-4862551788
Katarou! Kuuga, Agito, Ryuuki
(I also got the second book in this series which covers Faiz, Blade and Hibiki and features a post-Gaim Urobuchi and Inoue returning as well as newcomers Handa Kento and Suzumura Kenichi; Will probably do some of it too because I love Faiz and Blade)
ISBN-10: 4862551785
ISBN-13: 978-4862551788
Katarou! Kuuga, Agito, Ryuuki
Source: 語ろう!クウガ・アギト・龍騎 (2013)
Katarou! Kuuga, Agito, Ryuuki
ISBN-10: 4862551785
ISBN-13: 978-4862551788
Book of interviews with various people regarding Kuuga, Agito, and Ryuuki.
UROBUCHI GEN (pg 58-94)
-Interview is from before he was allowed to talk about
being on board for Gaim. They allude to it but end with him saying he's
not allowed to talk about it yet.
-He says that working on tokusatsu is "probably" (once
again, not allowed to talk about Gaim yet) completely different from
working on anime, because there are a lot of factors outside the
writer's control, like the belts. He "thinks" the writer is given the
belt first and it told to write a story around it. Up till now he'd
written stuff completely freely so it would be a huge challenge to him.
-Most of the Showa riders aired when he was a young
child and he didn't see most of them, he thought the shows were scary.
He first got into it in middle/high school when Black aired, and it was
the first rider he watched in realtime (he got to know the other Showa
riders later).
-He was influenced in his youth more by anime like
Votoms than by tokusatsu. He was in elementary school and really into
model kits when Votoms aired, and he loved the realism of how the
Scopedog is only 4 meters tall and composed of identifiable everyday
components like ladders and hooks.
-While he wasn't in the Rider generation, he did watch
other tokusatsu stuff like Denjiman, Sunvulcan, Goggle V, Gavan, and
Sharivan.
-He didn't watch all of RX, but loved Black, especially
the "no future"-ness of how Golgom would win regardless of which of
Black and Shadow Moon won. He loved the manga version's ending more,
where it's left ambiguous if it was Black or Shadow Moon who won.
-Kuuga is his favourite rider. When it aired he was
already an adult and a writer (Phantom was released one month after
Kuuga started airing), and he started watching it wondering what they
were planning to do with Kamen Rider all of a sudden after so long. He
found that they were going all-out, making a show to be seen by children
that isn't childish.
-He loved the realism involving the police acting like
what one would assume they should if monsters suddenly showed up. Also
how it wasn't just the rider, but all the people- The police, the
doctors, the researchers, the technicians- Using their own power to play
their own parts in fighting the enemy- And figures that it must've been
comforting to children to see how reliable adults are. A lot of works
at the time revolved around people having special powers as a
precondition, but Kuuga was different as in it what mattered was more
fundamental things like courage and responsibility. Unlike other
tokusatsu shows where military types fight the monsters with
supertechnology and never manage to accomplish anything, the police in
Kuuga have nothing special but still manage to fight the Grongi
competently simply by never giving up and continuing to protect
civillians. Kuuga is the story of how people fight paranormal phenomena
by using their knowledge and organisational capability, and there just
happens to be a guy with superpowers helping out.
-(Upon the interviewer mentioning Kiritsugu): While he
did flesh out Kiritsugu, it was really Nasu who created him; Kiritsugu
is ultimately a negative of Shirou.
-He says the Grongi are the greatest monsters; What's
scariest isn't monsters, but people. When Kuuga was airing there were a
lot of scary incidents going on, and so what children felt was a more
realistic sort of fear, like of the possibility that maybe your
next-door neighbour might be a murderer. The Grongi are basically serial
killers- They usual look like normal humans that you can't tell apart
from anyone else, but they actually go around killing people based on
values a regular person couldn't even begin to understand. To a child,
that's the worst possible kind of monster.
-(Upon the interviewer mentioning a Madoka Magica
interview where Urobuchi talked about the importance of "poison" in
fiction): It was the poison in stuff like Kamen Rider (though he was too
scared of it to watch much) and Votoms that allowed him to get through
hard times, having him think "well at least it's not as bad as THAT". In
this day and age most people don't go to war or starve or whatever, and
so people need to take in some poison, as a sort of inoculation,
through fiction. The Grongi were a fantastic poison.
-The Grongi were real-life societal fears (unlike other
tokusatsu stuff like schoolbuses getting hijacked) translated for
children. And that sort of fear still exists, so Kuuga doesn't get old
at all.
-(Upon the interviewer mentioning how killing is a game
to the Grongi): It was magnificent how they used that setting; Though
it's a game to the Grongi, they're serious about it, and their values
are so different than that of humans that there's no room at all for
negotiation.
-(Upon the interviewer mentioning Vjedogonia):
Vjedogonia was heavily influenced by Kuuga because he loved Kuuga that
much. The story as a whole borrowed heavily from Kamen Rider, and the
episode titles all being two kanji was inspired directly by Kuuga.
-To Urobuchi, Kuuga was Kamen Rider's starting point
and origin point and a completely straight ball. It was the ideal way to
start.
-His first impression of Agito was "Kuuga Deluxe"-
Kuuga, but now with three riders, and the police guy becomes a rider
too. The beginning and middle bits were fantastic, and the last parts
(everything after Kino died) turning out how they did was disappointing.
He was especially looking forward to the bit in the OP where G3 points
his gun at Ozawa, which never happened. When he thinks about that he
realises how tokusatsu stories can change completely based on all sorts
of factors outside of the writer's control. But one of his favourite
moments is at the very end, where an Unknown asks G3 "what are you?",
and G3 replies "human!".
-He especially liked G3, which is so impaired and weak that it actually becomes cool.
-It was nice how the three riders were completely
different; Kind of like Black RX- Regular, mecha, and bio. He's sad that
Gills was pretty much the last of the Amazon-type riders.
-(Upon the interviewer mentioning Hibiki): He wonders
if Hibiki is even really a rider. Ryuuki, Faiz and Hibiki made him doubt
his eyes at first and go "wait, are you supposed to be a rider?". But
they were all really great once you actually saw them in action, and he
especially loved Hibiki's design.
-He says Hibiki is another example of how difficult
tokusatsu shows are. You could tell how they were trying to make a
proper drama, but because ratings were bad and toys didn't sell it ended
up like this. It tried to do something no rider had done before, but
was forced to change course halfway through, and that's just sad. But he
knows it couldn't be helped.
-(Interviewer asks what Urobuchi thinks of how Agito
didn't have Shouichi and Ryou transform into heroes, but instead
depicted them transforming as something to be feared, them turning into
monsters): He thinks that's the one thing Kuuga lacked, and he was
hoping Gills would cover that, and was thus disappointed when Gills was
barely relevant. He does think that if Gills made the story even more
complex the children wouldn't have been able to keep up with it.
-He questions if tokusatsu is an appropriate format for
complex stories like Agito's, because of all the limitations and
external factors that can easily change a story completely; If the
mothers of the children watching the show got mad at something in it
there's no way it's staying.
-(Upon the interviewer mentioning Blasswreiter and
Madoka Magica depicting the fear of transforming into a monster): That's
precisely the fear Urobuchi felt when he first saw Kamen Rider as a
child. Black left him with the impression that becoming a rider is a
scary thing. Kamen Rider is about accepting and overcoming that fear,
and he thinks that this might be subconciously affecting his works.
-He mentions how he once saw an old video of Hitler
youth vandalising a jewish house, and what scared him, even as a child,
was the possibility that, if he had been born into that place and age,
where all the adults say that it's that race that's messing up the
country, it's their fault your father has no job, that what the Hitler
youth were doing was what good children did, he might have done it as
well.
-(Upon the interviewer saying that Blasswreiter is
"Urobuchi's Kamen Rider"): He says that when Itano came in, while he was
still writing, he let Itano decide the entire setting and how things
would go. Blasswreiter is thus Itano's ideal hero story, and so he
thinks of it as "Itano's Kamen Rider". That the show was half Kamen
Rider and half Ultraman was also Itano's doing. He thinks Itano wanted
to do what he couldn't in Ultraman Nexus, and mentions how Itano
complained frequently about how there's something wrong with Kamen Rider
these days. Urobuchi's Joseph was originally a talkative guy, and it
was Itano who changed the character into what he is.
-Ryuuki was a huge surprise, completely outside the
boundaries of Kamen Rider; He wonders if it can even be considered a
Kamen Rider- It may have it in the title, but the story is on a
completely different vector. But that's what made it so interesting. He
thinks Kuuga and Agito did everything a Kamen Rider could and should do,
and they needed a breakthrough, and that it was a good idea that they
made a rider that wasn't. Ryuuki broke the chains and set the subsequent
Heisei riders free. It was basically the G Gundam of Kamen Rider.
-The idea of having villains and criminals as riders
was unexpected and amazing. The only rider who looks like one is Ryuuki
with the eyes; If you take the other guys, like Zolda or Ouja, and have
them just stand somewhere, they didn't look like riders at all. You'd
think they were from some other tokusatsu show. Ryuuki is a magnificent
piece of work that became what it was by completely ignoring previous
works.
-He loved Ryuuki, and thinks that there are no battle
royale type works that have surpassed it. The part where all the riders
meet up for the first time, around 19, where it becomes a chaotic
four-way, then a five-way fight, and all of a sudden Gai is dead. Gai
and Ouja were sort of working together up till that point, then Ouja
just betrays Gai like that out of nowhere. That's how battle royales
should go. Everyone fights to a stalemate, then a new participant shows
up and you get chaos everywhere. Gai lost because he let his guard down;
People don't drop out because they're weak or strong, but because they
make mistakes.
-He referred to Ryuuki while writing Fate/Zero: Episode
4 and 15 were his own Ryuuki-style battle royales. He wanted those
fights to have viewers know what he felt like when he was watching
Ryuuki.
-(Interviewer asks if he referred to Ryuuki while
writing Madoka Magica which has similar themes): Kyouko was initially
based on Asakura; A character showing up midway through who's nothing
like what you'd expect for a character of the genre. But she ended up a
good person because it's hard to make villains out of Aoki Ume's
character designs. He finds it interesting how a writer can be
influenced like that in anime, because in a novel the writer doesn't see
any visuals until the book is done. In anime the writer changes stuff
based on character designs and the voice actors' performances. During
Blasswreiter, Itano told him "always come to recordings, because there's
no telling what will happen", and he still follows that advice.
-(Interviewer mentions how people with pure wishes tend
to have horrible endings in Urobuchi's stuff, using Madomagi's Sayaka
and Fate/Zero's Kariya as examples): He thinks wishes are a sort of
magic that bewitches you and causes you to lose your balance, and many
people don't realise how scary this is. He thinks that how simply
chasing a dream or wish is considered to be beautiful is a scam
perpetuated by conmen, because it makes it easy for them to do business.
He thinks the quote "dreams and curses are the same thing" from Faiz
was magnificent. The idea "if you buy this, your dream/wish might come
true" a fundamental component of all sorts of business. They're telling
people to have a vision of what they want to become, and to head towards
it. That on its own isn't a bad thing, but to say that's all to it is
plain deception.
-(Interviewer says watching Sayaka and Kariya on the
road to ruin is great fun, and wonders why people love tragedies): He
says it's nothing new, it's something that's been around since
Shakespeare. It might be in bad taste, but because people can watch it
knowing it has nothing to do with them, they can enjoy it. But tragedies
can be nourishment for people too; For example, by watching Jerid in Z
Gundam, he decided to be a person who wouldn't be particular about
unnecessary things. Jerid could've had a great life if he hadn't been so
mad about Kamille chasing him all the time. There are plenty of people
in this world that you'll never be able to beat, and if you worry about
that you'll destroy yourself. Just take a different road. Tragedies
leave this sort of stuff with you.
-He never thought of himself as writing a lot of
tragedies and bad endings. To him, adversities are things used to make a
character stand out by showing how they think and act when they have
nowhere to run. The darkness is there so that they can shine.
-(On interviewer asking him what he thinks a hero is):
He thinks Kitaoka/Zolda had it right when he said "a hero is something
you fail to be at the moment you want to become one". A hero isn't
something you try to become, but something you end up as. A hero is
defined by how others see you, and isn't something you can reach on your
own.
-(On interviewer asking who he thinks, among the Heisei
riders, is an ideal hero): He can't decide because the Heisei riders
are too varied, and says that many of the riders probably don't even
think of themselves as heroes, like Takumi/Faiz who doesn't even have a
goal to try and accomplish. Takumi is just resisting his own fate, and
that in itself, his way of facing himself, may be considered heroic by a
third party.
-However in Asian philosophy it's traditionally been
thought that people think not just with their brains but with all of
their nerves as well- With their entire bodies. If he had had a strong
and healthy body he might never have become a writer. He doesn't regret
becoming a writer and doesn't want to, and so while he does feel like he
wants a mechanical body, he's also afraid that he could lose something
from getting one, and that's a big theme to him. The fear riders feel
when they transform is something you can easily understand if you have
some sort of chronic disease, when sometimes you wonder if your disease
is getting worse or if you're just getting a cold. And that's why he
watched Agito empathising with Gills.
-(Interviewer points out how multiple endings and loops
are common in video games, and asks what Urobuchi thinks, as a game
writer): They're appropriate since battle royales in general are very
game-like.
-(Interviewer asks why he thinks loop stuff like
Ryuuki, Haruhi and Higurashi were popular in the 00s): It's something
anyone who plays video games will imagine. The writer of All You Need Is
Kill said he got his idea from video games' save/load functions, and
everyone has died in a game and started over with the knowledge of
what's coming next. Everyone probably thought of turning that into a
proper story at the same time.
-(Interviewer asks why Madoka was a loop): He came up
with Homura first as a character who, while silent, stays by Madoka's
side and knows everything. The best way to get that to fit was a loop.
He wanted to make a sort of betrayal, where this mysterious person
plotting stuff in the background you can't seem to trust turns out to be
the person who was thinking of the protagonist the most all along. So
the loop was just to justify Homura's actions.
-Ryuuki was in 2002 and he was surprised that they did a loop at such an early point, and in a Kamen Rider.
-(Interviewer says both mahou shoujo and Kamen Rider
are a genre that have a set format, and asks if Urobuchi thinks there's
anything in there that makes them particularly interesting): Having a
long history means you can reach back into the past and take old parts
out and rearrange them and skip explanations by saying "this happened
before, you know what it is, so we're skipping explaining it". You can
make shortcuts. (Interviewer asks if he means stuff like "but how and
why do they transform WITH BELTS!?") Yes, and by skipping explaining
that you can spend time on other things.
-(Interviewer compares Ryuuki being different to Madoka
Magica being different): He says that he had the intention of keeping
Madoka Magica close to the format to some extend, at least with Mami up
till episode 3. He felt that up to that point the series had stayed in
line with the genre. Cosmic horrors like QB of course aren't seen in
regular mahou shoujo shows but he didn't start with the intention of
making him that creepy- That was the animators' doing. The cute manga
version is closer to his original vision.
-He thinks big changes like that happen in tokusatsu
more. Because everything in anime is pure fantasy, it follows a perfect
plan, and nothing really changes much from said plan. In tokusatsu like
Kamen Rider though you don't need such a perfect plan; They change
shooting locations, or cut down on a character when their actor is sick,
all the time. And then there's toy sales, and complaints from parents.
Tokusatsu is made in a short span in the midst of all these factors. And
they're broadcast for so long too; Four cours is unthinkable for anime
these days.
-(Interviewer asks what stands out the most in the
Heisei rider series as a whole to him): Kuuga was a masterpiece of Kamen
Rider, while Ryuuki was a renaissance that brought the series towards
an entirely new direction. Anyway there are many more riders coming out
and it's too early to look back.
-(Interviewer asks what kind of riders he wants to
see): He'd like them to go back to the mindset that made Kuuga, but
understands that that'd be difficult. Either way, he wants them to
continue to remember whenever they make a new show that to a child it
might be the first form of entertainment they ever see. It's tokusatsu
stuff like Kamen Rider and Ultraman that serve as starting points for
children of all generations, and through that starting point they expand
their views to include more stories, and that position as a starting
point is a proud and extremely important one.
-(Interviewer asks what he thinks of how recent Heisei
riders are lacking "poison"): He says it can't be helped. While he'd
like poison, it's hard for that to be approved these days, and the
franchise is just too big to be easily moved in that direction. The
series is made by many people, and that includes the children's parents.
Kamen Rider is a product of its age's parents' consensus. He's sad that
the poison is gone, and sees it as a reflection of the current
philosophies in child raising.
-(The interview concludes with the interviewer hoping
that one day we'll be able to see a poison-filled Kamen Rider made in
Kuuga's mindset, by Urobuchi, and Urobuchi says that if he gets the
chance he'll do his best).
---END OF INTERVIEW WITH UROBUCHI GEN---

Faiz, Blade, Hibiki when?
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