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Showing posts with the label Interview translations

Random Tomino interview

  Backed up here because Pastebin is randomly deleting my pastebins for no reason:     Random Tomino interview, partially summarised/partially translated by TE spoiler guy !HccvJPE8Dk Source: http://archive.foolz.us/m/thread/10945671/     The anime industry is in a transitional phase, and though you can't tell from the outside, the industry is self-aware of this Frozen became popular only because of the music. A lot of people in visuals think that you need to copy Frozen to be successful, but they're wrong. But the sponsors and such just don't get it. For example the visuals are mostly made with "motion picture" (Translator's note: I'm no expert but I think he means motion capture)- This isn't just in Frozen, Pacific Rim and so on do that too- And this can be said of all movies that use CG and 3D- They start to go in a direction where they start to think this is the only way they can make movies. In animation, using "motion picture" is a lot...

Gundam Age interview shit on/with Hino

  Backed up here because Pastebin is randomly deleting my pastebins for no reason:   Translated these for /m/ some time ago. Some people keep reposting some random post from some shit forum I've never heard of which just copypasted parts of them without mentioning the source, but FYI they were on /m/ first, translated by me, so there.       Model Graphix 2012 November issue Cover story: Interview with Bandai hobby department regarding Gundam Age   Original thread: http://archive.foolz.us/m/thread/8269756   -Hino is a new type of person that has never been involved with Gundam before -Usually when enemies show up all of a sudden inside a space colony, people try to explain why. Hino however thinks this is unimportant. What he thinks is more important is the TIMING of the enemies showing up: He has a tendency to think of a story as a sequence of in-game events. -The staff working on the show had to take Hino's ideas and add the missing logic to them. -T...

Eva 2.0 director interview

  Backed up here because Pastebin is randomly deleting my pastebins for no reason:     Source: Eva 2.0 movie pamphlet Original thread: https://archive.moe/m/thread/11768560   >I got my hands on the 2.0 theatre booklet the other day and there's an interesting interview that says that when they were making the TV series Anno and the staff had totally different interpretations of the story and characters; Anno himself says that when Shinji says he doesn't want to pilot anymore he actually means it, while in the actual show the staff animated it the opposite way; When he leaves in episode 19 you see him at the train station at Hakone, and then when you see him again he's in a shelter at the geofront; The train station is literally an entire fucking mountain away, but he ended up going back all the way to the shelter because, according to the staff (names were named but I can't recall who at the moment), they interpreted it as Shinji not really meaning it, like a kid i...

Madoka movie 3 pamphlet interview stuff

  Backed up here because Pastebin is randomly deleting my pastebins for no reason:     Madoka movie 3 pamphlet interview stuff   SHINBOU "I originally wanted to name the first movie 'Revenge of the Incubators'" He touches on how people thought since the whole ring thing was only ever mentioned by Mami, everyone thought it was her being stupid again. "If we can have it (Madoka Magica) continue, I'd like to see that happen."   UROBUCHI "While the show was still airing Iwagami approached me and asked what I thought about doing a sequel. I just laughed it off and didn't take it seriously but he repeated it several times and I eventually realised he was serious." They came up with the idea for a sequel through brainstorming sessions, and this idea of it taking place inside Homura's soul gem as she starts to become a witch was the first idea they came up with. The big plot twist WASN'T Urobuchi's idea, he was going to have Madoka just...

SRW 25th anniversary interviews

  Backed up here because Pastebin is randomly deleting my pastebins for no reason:    SRW 25th anniversary Famitsu interview: Terada and Satake    Famitsu 23rd June 2016   Super Robot Taisen 25th anniversary interview with Terada Takanobu (BB Studios, producer) and Satake Shinya (Bandai Namco Entertainment, producer)   V is the first time Satake is getting involved with SRW, but he's sticking to business stuff like advertising. Terada says that as someone who has worked on various tokusatsu games, Satake is a reliable producer who has passion in handling characters.   Satake explains that V's Voyage comes from how this year is going to be a turning point for the series. Terada adds that it took them a long time to settle on this title.   Interviewer asks why V is a standalone. Satake says that it's because they considered how it's going to be localised for Asia. Terada says that he's felt the love of the fans whenever he participated in ove...

G-Reco stuff

Those dumbfucks at pastebin deleted the pastebin because "This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on February 8, 2024" so backed up here:    Source: Voice from Type Moon Relations / Urobuchi Gen no Yaritaizakari, Comptique (August 2015) zoukan, Type-Moon Ace Vol. 10 コンプティーク 2015年8月号 増刊 TYPE‐MOONエースVOL.10 ASIN: B00YWYL8F6 A story is a method with which one separates things into good and evil via their imagination. It is a system needed for people to keep themselves sane and deal with the unreasoning chaos of reality. Religion offers the story of salvation, for example. Likewise, morals and ethics could be defined as the most popular story of the people of the age. But while these stories are harmless as long as they're used to keep individuals calm, this changes when they're used as tools for a country or race. Stories like "jews are an inferior race that have to be purged" and "capi...

Famitsu 23rd June 2016, Super Robot Taisen 25th anniversary interview with Terada and Satake

Famitsu 23rd June 2016 Super Robot Taisen 25th anniversary interview with Terada Takanobu (BB Studios, producer) and Satake Shinya (Bandai Namco Entertainment, producer) V is the first time Satake is getting involved with SRW, but he's sticking to business stuff like advertising. Terada  says that as someone who has worked on various tokusatsu games, Satake is a reliable producer who has passion in handling characters. Satake explains that V's Voyage comes from how this year is going to be a turning point for the series. Terada adds that it took them a long time to settle on this title. Interviewer asks why V is a standalone. Satake says that it's because they considered how it's going to be localised for Asia. Terada says that he's felt the love of the fans whenever he participated in overseas events, and wants to make this a game that foreign fans will love. He also says that this doesn't mean that they're not going to make a long series again. Sat...

Dengeki Playstation vol. 616, SRW 25th anniversary Terada interview

Dengeki Playstation  vol. 616 Super Robot Taisen 25th anniversary interview with Terada Takanobu Terada's favourite seishin is kiseki/miracle, his favourite part is mega booster, the robots he'd like to pilot in real life are "first Gundam, then an AT, then Combattler V", and he's been playing Gundam Breaker 3 at lot lately, using only Katoki designs repainted in Titans colour schemes. He says that while you might not be able to tell from the outside, a lot has changed on the inside for SRW in the past five years. F and F Final were the biggest turning point for the series. F Final was supposed to really be the final SRW game, and they put all their effort into it, but it ended up doing so well that the series continued. After that was Alpha, where they restarted the story from scratch, which also became a turning point for the battle animations. 2001's A was pretty big too as it marked the start of their portable releases which continue up till now, so ...

Wild Arms 2nd Ignition Complete Guide interview

Wild Arms 2nd Ignition Complete Guide (Famitsu, 2000) ワイルドアームズ2ndイグニッションコンプリートガイド ISBN-10: 4757701098 ISBN-13: 978-4757701090 Summary of interview (pg 344-353) with Kaneko Akifumi (writer, total game design), Ookubo Tetsuya (monster design, battle graphics), Itou Yukihiko (character design, field) Kaneko says the theme of the game is heroes; How "hero" is interpreted. An antithesis to the kind of heroes that appear in RPGs. Ootsubo says they ran with their own interests a lot, with even more homages to things that they love, and Itou notes that the people in charge of the battles were having great fun working on the game. Kaneko says that Force is something that builds up with fear, when you're in danger. Regular enemies just die to normal attacks so it's mainly for bosses. It's a system they came up with solely for Ashley- Letting him just transform right off the bat would be equivalent to Ultraman starting a fight with his specium ray. Ootsubo interp...

Katarou! 555, Blade, Hibiki

Katarou! 555, Blade, Hibiki Source:  語ろう! 555・剣・響鬼 【永遠の平成仮面ライダーシリーズ】 (2015) Katarou! 555, Blade, Hibiki ISBN-10: 4862552854 ISBN-13: 978-4862552853 Book of interviews with various people regarding 555, Blade and Hibiki. Second book in the series; Stuff from the first book is here . Interviewer is Tanida Shuntarou (谷田俊太郎). Urobuchi Gen (pg 127-166) -They reveal that during the interview in the previous book (Katarou! Kuuga, Agito, Ryuuki) Urobuchi had already been hired to work on Gaim, but wasn't allowed to talk about it. It was pretty much just after he'd been contacted by Toei. -The interviewer reveals that Urobuchi had told him about this off-record that the belt was "fancy" this time, but when he heard rumours that it was fruit-themed he didn't believe even with this prior knowledge. -The fruit theme came as a surprise to Urobuchi too, because when he met with producer Takebe Naomi she said she wanted him to bring Kamen Rider back to the earl...

Urobuchi Gen and Uno Tsunehiro on Reconguista of G

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Source: コンプティーク 2015年8月号 増刊 TYPE‐MOONエースVOL.10 Comptique (August 2015) zoukan, Type-Moon Ace Vol. 10 ASIN: B00YWYL8F6 Voice from Type Moon Relations / Urobuchi Gen no Yaritaizakari A story is a method with which one separates things into good and evil via their imagination. It is a system needed for people to keep themselves sane and deal with the unreasoning chaos of reality. Religion offers the story of salvation, for example. Likewise, morals and ethics could be defined as the most popular story of the people of the age. But while these stories are harmless as long as they're used to keep individuals calm, this changes when they're used as tools for a country or race. Stories like "jews are an inferior race that have to be purged" and "capitalists are devils and if you suicide bomb them you can go to heaven" brought about tragedies due to their popularity. For an example on a smaller scale, it's not uncommon that a story that one person...

Katarou! Kuuga, Agito, Ryuuki

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Source:  語ろう!クウガ・アギト・龍騎 (2013) ISBN-10: 4862551785 ISBN-13: 978-4862551788 Katarou! Kuuga, Agito, Ryuuki Source:  語ろう!クウガ・アギト・龍騎 (2013) Katarou! Kuuga, Agito, Ryuuki ISBN-10: 4862551785 ISBN-13: 978-4862551788 Book of interviews with various people regarding Kuuga, Agito, and Ryuuki. UROBUCHI GEN (pg 58-94) -Interview is from before he was allowed to talk about being on board for Gaim. They allude to it but end with him saying he's not allowed to talk about it yet. -He says that working on tokusatsu is "probably" (once again, not allowed to talk about Gaim yet) completely different from working on anime, because there are a lot of factors outside the writer's control, like the belts. He "thinks" the writer is given the belt first and it told to write a story around it. Up till now he'd written stuff completely freely so it would be a huge challenge to him. -Most of the Showa riders aired when he was a young chil...