Posts

LP- Super Robot Wars Alpha 3: To the End of the Galaxy (Chapters 3-4)

Image
Briefing; The GGG people fill everyone in on the 31 machine progenitors. The asteroid belt between Jupiter and Mars is where the ES window is going to open. There've been gravitational anomalies there lately and Kouji says that space is unstable there, kind of like in the Bermuda Triangle. Hyouma teases him over how he's now explaining shit and all.  Amuro formally introduces Cobray to Seolla and has them partner up for now since Arado is missing and all. Seolla hears about Cobray's amnesia and how all he knows right know is how to fight, and figures that Amuro left him to her because of how his situation is similar to the one she and Arado were in before. Chapter 3: Counterattack! The 31 Machine Progenitors The progenitors show up early. Londo Bell opens fire, taking out 13 of the 28 that had shown up before the stage actually starts. After a few more are taken out J-Ark shows up. Judau comments on how it's the same size as Daitarn 3...

LP- Super Robot Wars Alpha 3: To the End of the Galaxy (Chapters 1-2)

Image
 I have three memory cards full of SRW saves. Looking for the last Alpha 3 ones I had. FURIMUKUNA NAMIDA WO MISERUNA Settings: Normal mode (fourth playthrough), Cobray, default name and birthday (actually the first time I'm ever using a default birthday) Unit name changed to Londo Bell. Asteroid belt. Bright says they've gravitational anomalies have been recorded around here lately. Amuro notes that they haven't been this far away from Earth since the Balmar invasion (α1), which Bright says is thanks to GGG's boosters, which they're here testing. Alarm: A gravity quake is detected ahead, and something massive (30km) warps out. The MS head out and find the crossgate. And then the Exelion pops out of the crossgate. The opening plays:  It's been 200 years since mankind started going out into space. Blah blah Balmar War blah blah Ancestors blah blah Char tried to drop Orphan on Earth and we blew him up blah Ganeden b...

Famitsu 23rd June 2016, Super Robot Taisen 25th anniversary interview with Terada and Satake

Famitsu 23rd June 2016 Super Robot Taisen 25th anniversary interview with Terada Takanobu (BB Studios, producer) and Satake Shinya (Bandai Namco Entertainment, producer) V is the first time Satake is getting involved with SRW, but he's sticking to business stuff like advertising. Terada  says that as someone who has worked on various tokusatsu games, Satake is a reliable producer who has passion in handling characters. Satake explains that V's Voyage comes from how this year is going to be a turning point for the series. Terada adds that it took them a long time to settle on this title. Interviewer asks why V is a standalone. Satake says that it's because they considered how it's going to be localised for Asia. Terada says that he's felt the love of the fans whenever he participated in overseas events, and wants to make this a game that foreign fans will love. He also says that this doesn't mean that they're not going to make a long series again. Sat...

Dengeki Playstation vol. 616, SRW 25th anniversary Terada interview

Dengeki Playstation  vol. 616 Super Robot Taisen 25th anniversary interview with Terada Takanobu Terada's favourite seishin is kiseki/miracle, his favourite part is mega booster, the robots he'd like to pilot in real life are "first Gundam, then an AT, then Combattler V", and he's been playing Gundam Breaker 3 at lot lately, using only Katoki designs repainted in Titans colour schemes. He says that while you might not be able to tell from the outside, a lot has changed on the inside for SRW in the past five years. F and F Final were the biggest turning point for the series. F Final was supposed to really be the final SRW game, and they put all their effort into it, but it ended up doing so well that the series continued. After that was Alpha, where they restarted the story from scratch, which also became a turning point for the battle animations. 2001's A was pretty big too as it marked the start of their portable releases which continue up till now, so ...

Wild Arms 2nd Ignition Complete Guide interview

Wild Arms 2nd Ignition Complete Guide (Famitsu, 2000) ワイルドアームズ2ndイグニッションコンプリートガイド ISBN-10: 4757701098 ISBN-13: 978-4757701090 Summary of interview (pg 344-353) with Kaneko Akifumi (writer, total game design), Ookubo Tetsuya (monster design, battle graphics), Itou Yukihiko (character design, field) Kaneko says the theme of the game is heroes; How "hero" is interpreted. An antithesis to the kind of heroes that appear in RPGs. Ootsubo says they ran with their own interests a lot, with even more homages to things that they love, and Itou notes that the people in charge of the battles were having great fun working on the game. Kaneko says that Force is something that builds up with fear, when you're in danger. Regular enemies just die to normal attacks so it's mainly for bosses. It's a system they came up with solely for Ashley- Letting him just transform right off the bat would be equivalent to Ultraman starting a fight with his specium ray. Ootsubo interp...

SRW OG model kit manual setting info

Astranagant model kit manual fluff translation Height: 40.7 metres Weight: Unknown Weapons: ZO Sword, Gun Familiar, Axion Cannon, Infinity Cylinder A mysterious humanoid mobile weapon that cannot yet exist, though some claim to have glimpsed it. It appears out of nowhere, and is thought to be able to travel not just through space but also through parallel worlds. However, its methods of doing so and power source are unknown. It is assumed to be part of the "Chum Tzelem" series of mobile weapon Euzeth Gozzo was working on in the Ze Balmary Empire, but it is unknown if this unit belongs to the empire. Also, technology from Earth's (the surface world) and the underground world of Ra Gias is also used in it, as it has a T-Link System, a sword that uses Zol Orihalconium, and remote attack weapons called familiars. However, its association if any with the SRX and Masoukishin is unknown. Weapons (Infinity Cylinder and Gun Familiar are only in the Premi...

Gundam UC interviews, script clarifications for OVA episode 7

Gundam UC #7 script stuff -Full Frontal's mask glowing DOES mean he's controlling the Neo Zeong remotely.   -When he says he's no longer empty "his face looks, unlike before, like an actual human's- albeit that of one mired in regret". When he removes his mask Syam picks up that there's now something different about him. (i.e. When he addresses Full Frontal as the ghost of Char he meant it literally)   -Only the gatling guns attached to the shields are destroyed by the psycho shard (and not the shields themselves, in the case of the shields).   -The sequence where Banagher and Full Frontal see time is caused by the Sinanju and Unicorn's psychoframes resonating. This is described as vision pouring into their heads as their minds being taken to different space-times.   -When their psyches reach the end of time the Neo Zeong (and Unicorn, though it's not seen in the OVA) start to crumble. There's no actual explanation...